



Writer, Designer, Storyteller.
About Me
I’ve loved games all my life, and I was determined at a young age to make some myself. So it makes sense that I became an expert storyteller, writer, and designer, with experience in QA, audio, UI/UX, design, and writing.
Portfolio
Throughout my career, I’ve learned about every aspect of game development, from designing sound effects and UI elements to crafting grand narratives told in open worlds. I’m always making games on my own as well. I’ve developed and shipped 5 small games, and I am currently working on a larger solo project for publication on Steam and current consoles.
Professionally, I’m an expert writer and video editor. I’ve edited dozens of video reviews, and I’ve written over 700 articles across various websites, helped ship 3D narrative adventure title Bean Sidhe and 2D Rogue-like Treasure Cavern, and interviewed developers across the globe. I’ve even begun working on two fantasy novels.
My Work
Senior Editor @ GamingTrend, Editor @ CBR
2019-Today
QA Tester @ Zenimax and SealBee
2016, 2024-Today
Wrote and published over 700 articles with over 50,000 views.
Deconstructed gameplay, story, hardware, etc. to write in-depth reviews
Edited images and videos to create high quality, eye-catching content.
Traveled across the country to interview developers and play high-profile games pre-release
Proofread other editors' work for comprehension, grammar, and punctuation.
Created daily listicles.
Performed bug testing on the game throughout development.
Offered feedback on gamefeel, writing, and voice acting.
Worked with voice actors and directors to ensure quality VO.
Utilized Jira to document bugs in detail with reproduction steps.
Extensively tested The Elder Scrolls Online's social systems and Imperial City DLC
Designed narrative and wrote script for a cancelled educational VR game.
Overhauled VR experience to be more comfortable for players.
Designed game flow and levels for usability and educational targets.
Drew and implemented 2D UI elements.
Freelance Level Designer/Writer @ Startup
2017-2018

Education @ University of Baltimore
2014-2018
B.S. in Simulation and Game Design with a concentration in Level Design.
Designed and developed 2D Rogue-like game in Unity.
Drew and animated sprites for characters and environment.
Composed and implemented music and sound effects.
Prototyped multiple titles in multiple genres, including platformers, shooters, and more.
Created games with accessibility in mind.

Linkle Mod for Phantom Hourglass (Hobby/Volunteer)
2026


Modeled, textured, and implemented Linkle in the The Legend of Zelda: Phantom Hourglass style
Worked with other members of the community to get the model working in-game
Implemented voice and character icons
Tested full game with the model on original hardware, noting any issues and fixing them for the final release.
Narrative Designer (Hobby/Volunteer)
2025-2026
Created a short, choice based narrative in Arcweave titles Come Sunrise.
Developed world, characters, and gameplay of a Modern Fantasy RPG.
Created spreadsheets to organize dialogue for voice actors.
Mocked up character designs, attacks, and bios to convey to the rest of the team.
Wrote and edited branching dialogue over two iterations based on feedback.
Created storyboard for opening cutscene












Wanna talk?
Contact me with any questions or just to say hi!
